Usually, the color of fractals is determined from the number of iterations calculated before the termination condition. However, if you include the distance of the last two calculation results, you can specify the number with decimal places and achieve a uniform coloration.
It is time do some WebGL stuff again. And here it is. Some spiraling spirals with a minimal amount of code.
Today i modified the animation from yesterday by adding some waves and optimizing the code.
Today i modified some existing color bars by thygate@gmail.com and malc (mlashley@gmail.com). I added more colors, changed the movement and corrected the blending.
Since some time ago a was playing around with Open GL and WebGL. Without hassle you can create new OpenGL Fragment Shaders or learn to write them, by modifying existings Shaders at: https://glslsandbox.com But now I managed to show WebGL inside of my WordPress Blog. The problems are WordPress tries to reformat my code. It changes […]